

And in between carrying out mission objectives, there are spies to shoot, and this time there are aliens as well. Each level can be played in three degrees of difficulty, each one adding more objectives to your list while toughening up your enemies considerably. The first-person shooter is split into nearly two dozen mission-based levels, each with a number of objectives that you must carry out before you exit the stage, such as downloading files from a computer or escorting an ally to your ship unharmed. Not surprisingly, the basic structure of GoldenEye 007 remains in Perfect Dark. Thus, conflict ensues, first in the realm of industrial espionage, and then. At roughly the same time, the evil dataDyne corporation has allied itself with the equally evil Skedar, an alien race that practices war as religion, placing them at odds with the Maians. Your agency has made friendly contact with a group of aliens known as the Maians, those big-headed gray little men made popular in Whitley Strieber books and Fox TV specials. The premise of Perfect Dark is that you are a special government agent on a near-future Earth.

Though Perfect Dark's style and feel might not fall too far from the Bond tree, it's clear that Rare has created another title that alone warrants buying the system. Few games have been more eagerly anticipated than Rare's unofficial sequel to GoldenEye 007, one of the best titles to come out over the last few years for the Nintendo 64 or otherwise.
